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SenMeshNet/components/terminal/runtime/webglRendererPolicy.ts
zhaolei 2f9f8da48e
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Initial commit: NetMesh smart ops platform with 3D topology, inspection reports, RCA and AI ops assistant
2026-10-15 13:53:04 +08:00

22 lines
970 B
TypeScript

/**
* Decide whether a terminal should postpone creating its WebGL renderer until
* the pane is actually visible.
*
* Every terminal that loads the WebGL addon holds a live WebGL context for its
* whole lifetime. Batch-connecting several hosts mounts all their panes at once,
* so without deferral the renderer creates N WebGL contexts back-to-back on the
* main thread (and N contexts contend for the GPU, which is also the root of the
* "garbled / 花屏" corruption in #1049/#1063). A pane that mounts hidden does not
* need a renderer yet — it buffers output via xterm's default DOM renderer and
* upgrades to WebGL the moment it becomes visible.
*
* Visible panes (single connect, the active tab of a batch) keep the current
* behavior: WebGL is created immediately.
*/
export function shouldDeferWebglUntilVisible(opts: {
useWebGLAddon: boolean;
initiallyVisible: boolean;
}): boolean {
return opts.useWebGLAddon && !opts.initiallyVisible;
}