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OpenMesh/coworker/skills/base.py

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"""Skill loading — Anthropic SKILL.md format with progressive disclosure.
A skill is a folder containing `SKILL.md` (YAML frontmatter: name, description,
optional allowed-tools) + a markdown body of instructions + optional resources/scripts.
Progressive disclosure: at session start only the catalog (name + description) is injected
into the agent's context; the full body is loaded on demand via the `load_skill` tool.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from pathlib import Path
from typing import Callable, Optional, Union
import aisuite as ai
@dataclass
class Skill:
name: str
description: str
instructions: str = "" # full body — loaded on demand
path: Optional[str] = None
allowed_tools: list[str] = field(default_factory=list)
triggers: list[str] = field(default_factory=list) # 触发关键词,用于自动路由
title: str = "" # 中文标题,用于 UI 显示(如 "办公可视化看板")
class SkillLoader:
def __init__(self, dirs: list[str | Path]) -> None:
self._dirs = [Path(d) for d in dirs]
self._skills: dict[str, Skill] = {}
self.rescan()
def rescan(self) -> None:
"""Re-read the skill dirs. load_skill rescans on a miss so a skill created AFTER
the session's engine was built is still loadable (the catalog line stays static
until the next session, but an explicitly requested skill must not 404)."""
self._skills = {}
for directory in self._dirs:
self._discover(directory)
def _discover(self, directory: Path) -> None:
if not directory.is_dir():
return
for sub in sorted(directory.iterdir()):
md = sub / "SKILL.md"
if md.is_file():
skill = _parse_skill(md)
self._skills[skill.name] = skill
def names(self) -> list[str]:
return list(self._skills)
def get(self, name: str) -> Optional[Skill]:
return self._skills.get(name)
def catalog(self) -> list[dict]:
# 按优先级排序:office-viz 排最前(数据分析可视化优先),其余按字母顺序
def sort_key(s: Skill) -> tuple[int, str]:
if s.name == "office-viz":
return (0, "")
return (1, s.name)
return [
{"name": s.name, "description": s.description, "title": s.title}
for s in sorted(self._skills.values(), key=sort_key)
]
def _parse_skill(md: Path) -> Skill:
text = md.read_text(encoding="utf-8")
name, description, allowed, body = md.parent.name, "", [], text
triggers: list[str] = []
title: str = ""
if text.startswith("---"):
end = text.find("\n---", 3)
if end != -1:
frontmatter = text[3:end]
body = text[end + 4 :].lstrip("\n")
for line in frontmatter.splitlines():
if ":" not in line:
continue
key, value = line.split(":", 1)
key, value = key.strip().lower(), value.strip()
if key == "name" and value:
name = value
elif key == "description":
description = value
elif key in ("allowed-tools", "allowed_tools"):
allowed = [t.strip() for t in value.split(",") if t.strip()]
elif key == "title":
title = value
elif key in ("triggers", "trigger-keywords", "trigger_keywords"):
# 支持逗号分隔: triggers: 关键词1, 关键词2, 关键词3
raw = value
# 去掉首尾可能的引号
if raw.startswith('"') and raw.endswith('"'):
raw = raw[1:-1]
elif raw.startswith("'") and raw.endswith("'"):
raw = raw[1:-1]
triggers = [t.strip() for t in raw.split(",") if t.strip()]
return Skill(
name=name,
description=description,
instructions=body.strip(),
path=str(md.parent),
allowed_tools=allowed,
triggers=triggers,
title=title,
)
def skill_catalog_text(
loader: SkillLoader, allowed: Optional[set[str]] = None
) -> str:
catalog = [
c for c in loader.catalog() if allowed is None or c["name"] in allowed
]
if not catalog:
return ""
lines = [f"- {c['name']}: {c['description']}" for c in catalog]
# 在列表前加优先级提示
priority_notice = (
"⚠️ Skill 选择优先级说明:\n"
" • 数据分析 + 可视化 + 看板 → 使用 office-viz(不要用 xlsx)\n"
" • 纯文件读写(无分析) → 使用 xlsx\n"
" • PDF 操作 → 使用 pdf\n"
" • ...\n\n"
)
return (
priority_notice +
"Available skills — call load_skill(name) to load one's full instructions when "
"it's relevant to the task:\n" + "\n".join(lines)
)
AllowedSkills = Union[set, Callable[[], set], None]
def skill_tools(loader: SkillLoader, allowed: AllowedSkills = None) -> list:
"""`allowed` gates load_skill: a set is a build-time snapshot; a CALLABLE is consulted
on every call — the manager passes one so Settings disables apply to live sessions
immediately, and skills created after the engine was built are still loadable
(loader rescans on a miss)."""
def _allowed_now() -> Optional[set]:
return allowed() if callable(allowed) else allowed
def load_skill(name: str) -> dict:
"""Load a skill's full instructions + resources path by name. Call this when a
skill from the catalog is relevant to the current task."""
skill = loader.get(name)
if skill is None:
loader.rescan() # created after this session started? pick it up now
skill = loader.get(name)
gate = _allowed_now()
if skill is None or (gate is not None and name not in gate):
available = sorted(
n for n in loader.names() if gate is None or n in gate
)
return {"error": f"unknown skill: {name}", "available": available}
return {
"name": skill.name,
"instructions": skill.instructions,
"resources_path": skill.path,
}
return [
ai.tool(
load_skill,
metadata=ai.ToolMetadata(
category="skills", risk_level="low", capabilities=["load_skill"]
),
)
]